SOL Survivors

Babes in the woods

Scratch my back please.

So the herioc party (stop laughing out there) flees, errr, goes to warn the next city from SOL. After stampeding, uhm, galloping their horses for a few hours the slow down and begin to look around them.

DM- Spot and listen checks please (looking at notes, DC 25) Ranger- allright, do I have that? Oh, yeah, there it is, uhm 18. Theif- 20 Paladin-Starts laughing as soon as she hears spot. Cleric-Looks up from spell compedium, huh? Fighter/Cleric- 17

DM is shocked that no one made a fairly easy save for 10th level characters.

Several minutes go by and the party is so focused on their escape that no one notices that two objects in the sky are catching up to them. No notices until the spikes start landing all around. The Manticors fired 12 spikes total, 6 from each, into the party. The clerics horse goes down, literally, with a single HP remaining. The thief is hit by no less than five of the spikes, and the paladin is untouched. The rest of the party takes one each, with the horses taking another 4 between them. The cleric becomes pinned under his horse. The battle continues with the manticores pulling ahead of the party and beginning to loop back. The party quickly dismountes and pulls out their ranged weaponry, consisting of two heavy crossbows, a longbow, a light crossbow, and a shortbow. The air quickly becomes alive with the humming of arrows in flight as the entire party lets loose on one target, including the cleric pinned beneath the horse.

The second flyby- Manticores, one is severely wounded and is wandering all over the sky as it trys to line the party back up for another strafing run. The other one is forced to dodge the first in a series of funny acrobatic manuveurs and finally flies off in disguist. The party continues to fire at the injured manticore, bringing it down, but not before the cleric manages to hit one of his own party members in the back with his crossbow bolt.

The first night- The ranger manages to find a fairly secluded campsite and the group sits down for a well earned rest. Fully healed the next morning they set out, carefully watching the sky and surrounding area.

The second night-When night begins to fall the ranger is once again called on to find a campsite. This time, with his awe inspiring roll of a 1, he finds a flat, open, campsite. No cover, no water, no trees, tall grass for things to sneak up on the party. In short, the worst campsite that any party has ever found. The night is passed quite tensly with the watch rotation doubled, and the players visible wincing when the DM rolled the dice.

The third night- The party continues their journey and when it is time to rest they find the perfect campsite. Good cover, a running stream, a small overhang to provide shelter. They quickly settle in and enjoy their rest. Until sometine toward the middle of the night, the ranger is viscously attacked….by nets….two feet square. The ranger is quickly covered in about five of these nets that in no way hinder him. He rips them off, only to find three goblinoid things yelling and screaming at him. The rest of the party jumps to their feet and the cleric casts daylight. The yelling ceases and there are no goblinoids to be seen. The party scratches their heads, until finally the fighter/cleric picks up a nearby bush and realizes that he picked up a bush with no roots! He quickly throws the bush onto the fire, and a goblin appears. A burned, smelly, nasty goblin. The rest of the party quickly catches on, and the landscape is rapidly denuded of any easily removable shrubbery. The party searches all around and recovers about 400 gems of various sizes and shapes. The group decideds that since everyone is already up and the next town is relativly close that they would continue their journey. They quickly reach the town of STOBU and report in.

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Galantrue

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